#ifndef Basket_H
#define Basket_H
#include "Object.h"
class Basket :
	public Object
{
public:
	int life;
	Basket(SDL_Surface *screen = NULL /*Kieu Du Lieu cua thu vien SDL*/): Object(screen){ setType(KindOfObject::kBasket); }
	Basket(Game *game, const char *pathImage, double scaleRate);
	void draw();
	void update();
	void handleInput();
};

#endif